
B–62093E–1/02
J. THE MAKING OF THE GRAPHIC DATA
FOR THE PICTURE DISPLAY FUNCTION
APPENDIX
225
This parts explains how to make the Graphic Data for the Picture Display
function on the Power Mate.
Template file: (Color mode)
(for the FANUC FONT)
f KANATMP.BMP
“Symbol,Figure,Alphabet,Katakana(Japanese)”
template (Blue)
f SUJITMP.BMP (This template is not used now.)
“Half: Symbol,Figure,Alphabet” template (Dark Green)
f KANJITMP.BMP
“Kanji(Japanese),Hiragana(Japanese)” template (Red)
The sample screen file for the Picture Display of the Power Mate:
(Monochrome mode)
f SCREEN1.BMP The Monitor screen of the Machining.. . . . .
f SCREEN2.BMP The screen of the tool information.. . . . .
The Graphic Data format which is handled on the Power Mate is the BIT
MAP (BMP) format. There are the following two types of display way.
D Only “Graphic” type
D “Graphic ) Character” mixture type
In the first type, the graphic data can be created by using only the
application software which is able to produce the BMP format. (In this
case, the screen is fixed. It is possible to write the fixed characters, too.)
In the second type, the combination of the Graphic part and the Character
part can be displayed. The making method is a little more difficult than
the first type. As the “Blinking mode” and the “Dynamic displaying” is
available in case of the “Data inputting”, the more flexible screens can be
created. In this case, the Character Parts are created by the MACRO
EXECUTOR.
This section describes the method of the creating these two different
GRAPHIC SCREEN DATA TYPES.
(1) The example of the making screen of the only Graphic
<1–1> Start up the “Paint Blush”
All operations are executed with the “Paint Blush” on the
Windows. After the Windows is started up, select the “Paint
Blush” in the group “Accessory” and double click it. Then, the
“Paint Blush” is started up and the new screen is appeared.
J.2
HOW TO MAKE THE
GRAPHIC DATA
J.2.1
The Contents in the
Template File
J.2.2
How to Make the
Graphic Data