
J. THE MAKING OF THE GRAPHIC DATA
FOR THE PICTURE DISPLAY FUNCTION
B–62093E–1/02
APPENDIX
226
<1–2> The creating of the Graphic
Please set the following contents by the “OPTION”–“COLOR
AND SIZE OF CAMPUS”.
color...Monochrome
unit ...Dot
width...640
height..400
Please create the desired graphic by drawing picture, figure and
character with the “Paint Blush”. After finishing the drawing,
select the “FILE”–“Save with the name”. The file is saved as the
“BMP” format data. Please refer to the “HELP” menu of the
“Paint Blush” about the more detailed operations of “Paint
Blush”.
<1–3> Please copy the created Graphic Data file to the memory card
(2) How to make the “Graphic ) Character” mixture type
<2–1> Beforehand, please sketch the total screen image, and then,
decide the position of the character and the layout of the
graphic.
This work prevents the overlap between the Graphic part and
the Character part in the after work.
<2–2> Start up the “Paint Blush”
<2–3> Draw the Graphic part of the pictures or figures. Then, save
the data into the file of the name of “GRAPH.BMP” (The file
name must be “********.BMP”).
<2–4> Make the character parts with the MACRO EXECUTOR.
<2–5> Finish the Graphic Parts
If you wish to add the drawer line or supplement part to the
created picture or figure at <2–3>, see the following
documents. If not, step to the <2–8>.
<2–5–1> Set to the Color mode by “OPTION”–“COLOR AND
SIZE OF CAMPUS”.
color...Color
unit ...Dot
width...640
height..400
<2–5–2> Apply the Template
Apply the following Template in obedience to the kind
of characters which is displayed to the characters parts.
“Symbol,Figure,Alphabet,Katakana(Japanese)”
³ KANATMP.BMP (Blue)
“Kanji(Japanese),Hiragana(Japanese)”
³ KANJITMP.BMP (Red)
Select the Template by the “EDIT”–“APPLY FROM
THE FILE”.