
B–62093E–1/02
J. THE MAKING OF THE GRAPHIC DATA
FOR THE PICTURE DISPLAY FUNCTION
APPENDIX
227
<2–5–3> Apply the transparentized Graphic part file
“GRAPH.BMP”.
Just after applying, only the “GRAPH.BMP” is
displayed. But “KANATMP.BMP”
(/“KANJITMP.BMP”) and GRAPH.BMP can be
overlapped on the screen by the clicking of the left
mouse button.
<2–5–4> Set the color of the character to the Black
<2–5–5> Draw the Graphic except the box area on which the
character is displayed.
<2–6> Set the Template’s color as the drawing color. Then, erase the
Template with the color eraser.
<2–7> Select the “FILE”–“SAVE WITH THE NAME”. Save with
the name “GRAPH.BMP”.
<2–8> The “GRAPH.BMP” is saved completely, but this file has the
attribute of the Color mode, it is necessary to return to the
monochrome mode.
Set the monochrome mode by the “OPTION”–“COLOR
AND SIZE OF THE CAMPUS”.
color...Monochrome
unit ...Dot
width...640
height..400
<2–9> Apply the “GRAPH.BMP”
Select the “GRAPH.BMP” by the “EDIT”–“APPLY FROM
THE FILE”.
<2–10> Select “FILE”–“SAVE WITH THE NAME”, and save this
file.
<2–11> Copy the created BMP file to the memory card.
(At this time, the file name must be “********.BMP”.)