
B-66234EN/05 3.CREATING AND EDITING SEQUENCE PROGRAMS
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3. Wild card
3-1 Asterisk (*)
The following types of wildcard replacement using asterisks
are available:
Character string to be replaced with
Y200 Y* Y200.1 Y*.1 Y200.*
X100 A B B B B
X* A B B B B
X100.0 B B A B B
X*.0 B B A C A
Character
string to be
searched for
X100.* B B A A A
A : Can be replaced.
B : Cannot be replaced.
C : Can be replaced only when the signal names are the
same.
(Example) X*.0 → X*.1
The following types of wildcard specifications are not
available:
X1* X1*1 X*1 X*1*
X1*.0 X1*1.0 X*1.0 X*1*.0
X1*.* X1*1.* X*1.* X*1*.*
X*.* *.*
3-2 Question (?)
The following types of wildcard replacement using question
marks are available:
Can be replaced. Cannot be replaced.
X0??0 → Y0??0 X0??0 → Y0?00
X0??0 → Y0?0?
X0??0 → Y0???
X0??0 → Y0??0.0
X0??0.0 → Y0??0.0 X0??0.0 → Y0??0.?
X0??0.0 → Y0??0
NOTE
1 Address P can be replaced with another character
string only in the CALL and CALLU instructions.
2 No wildcards can be used for replacing an address
using a symbol.
3 No wildcards can be used in a signal name.